Skyrim:Dremora's
Dremora are a humanoid, sentient race of Daedra who mainly serve the Daedric Prince Mehrunes Dagon and Hermaeus Mora. They appear as tall human-like creatures with black-and-red skin, black hair, and short, curved horns on their heads. Though they give each other various ranks depending on how strong and powerful they are, Dremora have no concept of names or innate individuality. Dremora speak their own language as well as Nibenese, although the latter is mainly used as battle cries to taunt mortal opponents. All Dremora in Skyrim are dressed in either Daedric armor or Black Robes, depending on whether they wield conventional weapons or magic, respectively
Quotes
- "I honor my Lord by destroying you!"
- "There could be no other end."
- "No match at all."
- "A challenger is near!"
- "I smell weakness!"
- "No one escapes!"
- "Another who seeks death!"
- "I will feast on your heart!"
- "You will bleed!"
- "Fall before me!"
- "There you are weakling!"
- "You return? Foolish mortal!"
- "Now you suffer!"
- "Hiding will not save you now!"
- "You cannot escape me!"
- "Oblivion take you!"
- "You are weak, mortal."
- "Not by a mortal!" – While low on health
- "Bow to me!"
- "Nothing after all"
- "Quiet again."
- "You meet your end, mortal!"
- "Are you prepared for your death?"
Upon detecting an enemy or when an enemy is sighted:
- "I smell weakness..."
- "A challenger is near!"
- "Another who seeks Death!"
During combat:
- "You are weak, mortal."
- "You'll meet your end, mortal."
- "Are you prepared for your death?"
- "I honor my lord, by destroying you!"
- "I will feast on your heart!"
- "You will bleed!"
- "Oblivion take you!"
- "Oblivion awaits!"
- "Now you suffer!"
- "Fall before me!"
- "No one escapes!"
Conditional:
- "You cannot escape me!"(when enemy flees)
- "Hiding will not save you now!"(upon losing sight of an enemy)
- "Quiet again..."(upon losing sight of an enemy, when they are no longer detected)
- "Nothing after all."(When enemy hides or is no longer detected.)
- "There you are, weakling!" (upon seeing an enemy who was hidden)
- "You returned? Foolish mortal!" (upon an enemy returning from being hidden)
When all enemies are dead or defeated:
- "There could be no other end."
- "No match at all."
When killed:
- "No! Not by a mortal!"
- "It cannot end like this!"
Dremora types
Type | Level | Two-Handed | Block | Heavy Armor | |
---|---|---|---|---|---|
Dremora Caitiff | 5 | 70 | 29 | 0 | 23 |
Dremora Kynval | 20 | 270 | 36 | 60 | 35 |
Dremora Kynreeve | 36 | 470 | 89 | 70 | 70 |
Dremora Markynaz | 46 | 560 | 100 | 100 | 89 |
Dremora Valkynaz | 70 | 1756 | 100 | 100 | 100 |
In addition to the warrior based Dremora and their ranks listed above, there are also Dremora mages, though they can't be summoned. They wear black robes and are skilled in Destruction magic, especially with fire.
A Dremora mage.
Summoning:
The spell Summon Unbound Dremora spawns a Dremora where the caster is pointing; however, the Dremora is really unbound and will immediately become hostile and attack, regardless of any attempted interactions.
A random unbound Dremora can also be summoned by using the Atronach Forge and providing it with the proper ingredients.
When summoned with the Sanguine Rose, the Dremora will be considered "bound" and will fight for the Dragonborn, just like any other conjured Familiar or Atronach. Dremora summoned in this way will not drop anything when killed.
It is possible that the use of the Wabbajack will turn the target into a hostile Dremora.
With Dragonborn installed, one can use powers received from the Black Book: Untold Legends quest to summon either a Dremora Butler or a Dremora Merchant.
Dremora Merchant can be summouned. |
Dremora Caitiff can be summoned using the Sanguine Rose and this depends on what level your character is on that determines what type of dremora will appear. |
Sanguine Rose used to summon a dremora for 60 seconds
A Dremora Butler.
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I've made this mistake way too many times |
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